Where is soljunds sinkhole




















Upon exiting the room there is a pressure plate not sure if it set off a trap. Take the steps up and to the left there is a small room with a chest. Exit the room and follow the path to the Boss. The room is an open space with two 2 statues the red statue shoots fireballs at the player. The Green statue heals the Boss. There is no way to disable the statues. Thief : Sneak as best as you can and use the backstab ability.

Last Edited: 4 Nov am. Perth Walkthrough Enter the mine and go left kill all three 3 Draugrs in the room there is one 1 up top two 2 on the ground level. Save Game Here Upon exiting the room there is a pressure plate not sure if it set off a trap. Boss The room is an open space with two 2 statues the red statue shoots fireballs at the player. Boss Tips. Was this guide helpful? Events Characters Factions Locations Concepts. Explore Wikis Community Central.

Register Don't have an account? Soljund's Sinkhole Location. Edit source History Talk 6. Do you like this video? Play Sound. Activating the center lever will trigger a poison dart trap , while pulling either of the other levers will raise the gate and allow you to proceed.

Beyond the gate is a wooden spiral staircase climbing up one floor to a corridor heading west that is trapped by a pressure plate in front of an iron door. The plate triggers a spear trap from the side walls. If the trap is triggered this will alert a leveled draugr in the room through the doors. This next chamber has a central rectangular pool with steps down into it on all sides. There is a long stone table to the north of it, with three dead draugr, a few burial urns and a salt pile on top.

The wall to the north has two upright sarcophagi against it, which will burst open releasing two more draugr to attack. To the south of the pool there is a smaller stone table with a giant's toe , a Falmer ear , a bottle of alto wine , a bowl of frost salts , three bulbs of garlic and a leveled healing potion on top, among loads of candles on stands.

There is also a food barrel and a burial urn beside the table, and a flooded hole in the floor to the west. Against the south wall is a set of shelves holding two ingots of refined moonstone , a random pair of gauntlets , a skeever tail , a copy of a rarer book, five common books and if you have reached level 24 there is a copy of Boethiah's Proving which will initiate a quest to find the Sacellum of Boethiah.

To the west there are a double wooden door with an urn to the right and a set of shelves to the left holding two more common books. Diving into the hole west of the table allows you to access a flooded chamber under the floor, with an unlocked chest a few paces to the north of the hole, in an alcove to the west.

The double doors open to reveal a flight of stairs leading up with a pressure plate in front that doesn't appear to trigger anything. At the top of the stairs, by a broken urn there is a small tunnel to the west and a slightly larger one to the south.

The tunnel to the west is quite short and opens into a corridor with a doorway to the north into a chamber with a chest on a raised section flanked by more candles on stands. It is not locked or trapped and contains minor loot. The tunnel to the south is much longer and it twists and turns before opening out into the final chamber. There is a balcony to the south and east, while the final boss a high-level draugr or even a dragon priest is around the corner to the west behind an altar.

They are flanked by two statues. The one to the left will periodically glow red and shoot a firebolt at you regardless of whether you are sneaking and undetected, while the one to the right will glow green and heal the draugr. This can lead to a difficult fight.



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